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	<title>BPDW.COM &#187; j2me</title>
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		<title>Mobile Time-wasters.</title>
		<link>http://www.bpdw.com/mentary/2008/07/mobile-time-wasters/</link>
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		<pubDate>Tue, 15 Jul 2008 21:19:20 +0000</pubDate>
		<dc:creator>Britain</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[j2me]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[midlet]]></category>
		<category><![CDATA[phone]]></category>

		<guid isPermaLink="false">http://www.bpdw.com/mentary/?p=701</guid>
		<description><![CDATA[Over the past year with my new-ish non-Apple phone, I&#8217;ve taken some time here and there to check out a few new, or new-to-me, mobile games &#8212; by which I mean Java-applet games one plays on their mobile phone. Hereforth I will weigh in with brief remarks. Lego Star Wars: It would&#8217;ve been impossible to [...]]]></description>
			<content:encoded><![CDATA[<p>Over the past year with my new-ish non-Apple phone, I&#8217;ve taken some time here and there to check out a few new, or new-to-me, mobile games &#8212; by which I mean Java-applet games one plays on their mobile phone.  Hereforth I will weigh in with brief remarks.</p>
<p><em>Lego Star Wars</em>: It would&#8217;ve been impossible to make a bricks-out action game like the console versions, so we get an overhead-perspective action-puzzler.  If it actually seemed to save my progress I probably would still be playing it but playing the same first few levels over and over is even more tedious when you know how to solve it.  It&#8217;s about holding the 4 key and waiting for duder to waddle over to the green switch.</p>
<p><em>Time Crisis</em>: Somehow Namco didn&#8217;t figure out a way to include a bundled peripheral in the download &#8212; hardy har har &#8212; so the point-of-view playfield has been split into a nine-square field corresponding to the keypad.  See a guy, press a button to shoot him.  Like whack-a-mole, only you have to duck when the moles shoot back.  The 3D looks pretty good but my phone&#8217;s a little too slow for it to play well. I get the impression this was intended for those Nokia superphones.</p>
<p><em>Doom RPG</em>: Awesome throwback game, adapting the Doom universe to a turn-based role-player.  The &#8220;dungeons&#8221; are different areas of the UAC Mars base and scroll smoothly in a style reminiscent of Wolfenstein [I mean Wolfenstein -- the "camera" doesn't bounce the way Doom does].Â  The writing is top-notch, filled with geeky references.Â  My favorite moment was when the Marine tries to access a SQL database with typed insults.</p>
<p><em>Orcs &amp; Elves</em>: Newer game in the same vein from the same developers [Fountainhead Entertainment, now "id mobile"].Â  Medieval theme and beautiful graphics but too slow.Â  Probably my phone.</p>
<p><em>Midtown Madness 3D</em>: Too slow for my phone.Â  Even if it wasn&#8217;t, I can&#8217;t imagine a 3D &#8220;free roaming&#8221; driver playing well on a phone. Â  Just because you can do something like that doesn&#8217;t mean you should.Â  I bet a drive-straight and steer game like outrun would play great on modern phones, though &#8212; I&#8217;ll have to look for one.</p>
<p><em>Drakengard</em>: Too, too tough.Â  Always wanted to try the PS2 version, may still check it out someday.</p>
<p><em>Zelda Legend</em>: Humorously poor Zelda-themed sprite swap and string edit hack of &#8220;Drakengard.&#8221;</p>
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